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[BECMI] Blackmoor Race Conversion
#4
MONSTROUS RACES
The Monstrous Races heading will cover all kinds of playable races that do not fit into either the human or demihuman categories.

Orc, Blackmoorian
Descended from Beastmen, Orcs have risen to a prominent position in the North. Here, Orcs have risen to a promient position. Four major Orc Tribes can be found in the North: The Crimson Orcs (in the Northwest), the Steel Orcs (In the North East), the Black Hand Orcs (In the South West) and the Stormkiller Orcs (in the South East). All are united by a single Orc King.
BECMI Conversions: Use Orc Class from Gaz10


Orc, Half-Orc
The term Half-Orc is used about humans with mixed ancestry of humans and any of the beastman (Goblinoid) races.
BECMI Conversions: Treat as normal humans, though their appearance usually reveals their mixed ancestry
Available Standard Classes: Fighter, Cleric, Thief, Magic-User
Available Non-Standard Classes: Druid (RC), Mystic (RC), Forrester (DotE), Rake (DotE)
Available New Classes: Arcane Warrior, Noble, Archer, Scout, Duelist (Details for new classes here)


Automatons
The Automatons of Blackmoor are creations by the Wizards Cabal, based on artifacts retrieved from the Valley of the Ancients.
BECMI Conversion: Use Automaton Class detailed here.



-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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