The Wayfarer's Inn

Rafe's Place
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 Post subject: Archway Chamber and beyond
PostPosted: Thu Apr 05, 2012 6:18 pm 
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There are no traps within detection range, and Ahi moves further on towards the archway. It is made of natural sandstone, hewn smooth, but unpainted. Hieroglyphs overhead the archway read:

Now do you Abandon all Hope

Beyond the arch lies a corridor, made of dark stone, and lined with pillars that seem to be ablaze with flickering dark flames that shed a rusty red glow. The smell of brimstone is stronger here, intermixed with scents of heated metal and foul stenches of other sorts. Warm air streams out of the archway, indicating a higher temperature within the corridor. Even farther beyond, a great hall with more pillars can be seen, and a large throne of amethyst hue on which a dark figure is seated. Kherim notices an aura of total evil, malevolence, and lurking perils that permeates the whole area beyond the arch.

OOC: See the new map for the layout of the area.


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 Post subject: Re: Archway Chamber and beyond
PostPosted: Fri Apr 06, 2012 9:53 am 
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Kherim goes "uh oh" and tells the others:

"I think this is it, friends. If that is not our quarry, then it's as malefic a creature as it can be, a scion of evil itself. Perhaps a demon of some sorts. I'd say that corridor is a veritable entrance to hell. Let's hope it has not seen us yet."

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...And all were amazed and said
"This guy is really good! He should turn... professional!"


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 Post subject: Re: Archway Chamber and beyond
PostPosted: Fri Apr 06, 2012 12:40 pm 
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Sol asks "How do we want to take him on? What weapons can we take advantage of?"

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 Post subject: Re: Archway Chamber and beyond
PostPosted: Fri Apr 06, 2012 6:25 pm 
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"I think we'll have to bring our best magic against it, as well as our best weapons too. But the deed itself of entering that blazing corridor may be a challenge. We should lure him out here, if we could."

says Ahi.

"And perhaps we should review our list of spells too."

_________________
...And all were amazed and said
"This guy is really good! He should turn... professional!"


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 Post subject: Re: Archway Chamber and beyond
PostPosted: Fri Apr 06, 2012 8:02 pm 
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Gaderon replies to Ahi "These are the spells I prepared today.

Level 1 Spells: Comprehend Languages, * Hold Portal, *Magic Missile, **Unseen Servant *

Level 2 Spells: Knock, * Locate Object, * Rope Trick, * Wizard Lock, **

Level 3 Spells: Detect Illusion, * Dispel Magic, ** Fireball, * Haste, *

Level 4 Spells: Dispel Illusion, * Ice Storm, * Remove Curse, * Stoneskin, * Wall of Fire, *

Level 5 Spells: Passwall, * Stone Shape ** Teleport, **

Level 6 Spells: Chain Lightning, * Disintegrate, **

Level 7 Spells: Limited Wish, **

Level 8 Spells: Bigby’s Clenched Fist, *

I also have the staff of power, wand of magic missiles, wand of secret door and trap location plus I have the Bloodied Moon and Cleaver of Set."


[ooc: I have no idea what Bigby's clenched fist does. It was what was selected before and I just left it on the list.]

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Greg Svenson


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 Post subject: Re: Archway Chamber and beyond
PostPosted: Fri Apr 06, 2012 8:37 pm 
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OOC:

I think it is a giant hand and it can attack, grab and smash. Sir C can correct me if I am wrong.

Haste is a good spell for all of us. I think it gives us an extra attack each, but ages the spellcaster one year in 1E.

Eilkhan has her ring of invisibility and plans to use it.

_________________
Pinky: What you want to do tonight, Brain?
Brain: The same thing we do every night, Pinky.
Pinky: What's that, Brain?
Brain: Try to take over the world, Pinky!


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 Post subject: Re: Archway Chamber and beyond
PostPosted: Sat Apr 07, 2012 10:51 am 
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tarlyn wrote:
OOC:Haste is a good spell for all of us. I think it gives us an extra attack each, but ages the spellcaster one year in 1E.

Plus, there's a system shock roll involved for every recipient of the spell....


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 Post subject: Re: Archway Chamber and beyond
PostPosted: Sat Apr 07, 2012 4:00 pm 
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Sir Clarence wrote:
tarlyn wrote:
OOC:Haste is a good spell for all of us. I think it gives us an extra attack each, but ages the spellcaster one year in 1E.

Plus, there's a system shock roll involved for every recipient of the spell....


:shock:

_________________
Pinky: What you want to do tonight, Brain?
Brain: The same thing we do every night, Pinky.
Pinky: What's that, Brain?
Brain: Try to take over the world, Pinky!


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 Post subject: Re: Archway Chamber and beyond
PostPosted: Sat Apr 07, 2012 4:12 pm 
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That's 1st edition... :twisted:


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 Post subject: Re: Archway Chamber and beyond
PostPosted: Mon Apr 09, 2012 11:06 am 
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1st Edition sure was nasty, damn it!

Anyway, any fire based spell is probably useless here. I think you should try to get Banishment on your list (that's level 7).

It may be good for all of use to review spells indeed.

_________________
...And all were amazed and said
"This guy is really good! He should turn... professional!"


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