The Wayfarer's Inn

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 Post subject: Re: Chamber of Sun Deities
PostPosted: Wed Feb 18, 2009 4:45 pm 
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Jester
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Location: Southern NJ, previous Long Island
Ahi has some healing for those who need it, but Eilkhan can't go, or likely even be brought, anywhere for a while.


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Wed Feb 18, 2009 5:06 pm 
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OOC: Just to let you know since Ahi can see the wounds: Elmo is missing 55 hit points, Gaderon is missing 29 hit points and Ivid is missing 32.


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Wed Feb 18, 2009 5:19 pm 
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Kherim looks back towards those wounded and then approaching Ivid, he smiles to the man and reaches out to lay a hand upon the other's shoulder, "Horus grants strength to those whom fight for what is right and good. Be healed my friend."

OOC: Lay hands for 32 points.


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Wed Feb 18, 2009 5:21 pm 
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OOC: I think I am as well! :D I'll have to check and dole out healing as necessary. But I'll wait to see what the other guys want to do. I'm assuming Ahi is on Eilkhan duty until further notice.


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Wed Feb 18, 2009 6:16 pm 
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OOC: I am assuming that Elmo, Ivid and Sol are on guard duty while the healing/resting goes on, although I didn't realize how badly damaged Elmo was.

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 Post subject: Re: Chamber of Sun Deities
PostPosted: Wed Feb 18, 2009 6:31 pm 
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Moving on from Ivid, Kherim next goes to Elmo and again he lays a hand upon the badly wounded man, this time the paladin kneels and begins to pray with devout concentration.

OOC: He will cast heal light wounds four times. Results are 1, 8, 5 and 5 for a total of 19 points back to Elmo.


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Wed Feb 18, 2009 6:48 pm 
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Location: Southern NJ, previous Long Island
OOC: Cool saw RW’s post and editing mine, but keeping the rolls in the same order:

“May the healing powers of Neith flow through your body strengthening you.”
Elmo: Cure Critical 3d8+3=20 Cure Critical 3d8+3=19
39hps healed can’t get better than that you’re at full.

Gaderon: Cure Serious 2d8+1=6 Cure Serious 2d8+1=10
Cure Serious 2d8+1=10
26 hps healed

Me: Cure Serious 2d8+1=7 Cure Light 1d8=1 dammit Cure Light 1d8=1 double dammit
Cure Lt 1d8=7 Cure Light 1d8=6 Cure lt 1d8=4 cure lt 1d8=3
29hps back for me. Definitely learning Heroes Feast again! 


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Thu Feb 19, 2009 12:09 am 
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RedWizard wrote:
Kherim looks back towards those wounded and then approaching Ivid, he smiles to the man and reaches out to lay a hand upon the other's shoulder, "Horus grants strength to those whom fight for what is right and good. Be healed my friend."

OOC: Lay hands for 32 points.


Ivid feels visibly incomfortable about magic being used on him,
but smiles with relief as his wounds heal.

"Thank you, my friend! I owe you something for this."


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Thu Feb 19, 2009 9:36 am 
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OOC: I assume that after all the healing is done, the party will lay down to rest. All spellcasters (this inlcudes Ivid and Kherim) will need at least six hours of undisturbed sleep or meditation to regain their spells. Will you rest here? Who, if any, will stand guard? Please don't forget to update your spells for the next day in the spell choices thread.


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Thu Feb 19, 2009 1:22 pm 
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Baron of Newgate
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Sol and Elmo should be able to stand guard. Elmo can stay by the chamber of the gods while Sol can be at the to the Rahotep's shrine. We were olny a couple of hours past the heroes feast breakfast, so sleep should be necessary, dispite the exersions of the battle.

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Greg Svenson


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