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 Post subject: Spell choices
PostPosted: Wed Aug 27, 2008 1:49 pm 
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RedWizard suggested to open up a thread wherein the clerics and wizards in the group can post the spells they've prayed for or memorized, so your choices can better complement each other. Here you go!


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 Post subject: Re: Spell choices
PostPosted: Wed Aug 27, 2008 3:35 pm 
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Location: Southern NJ, previous Long Island
This is the list of Ahi's spells:

If one of you might think I should have chosen this or that spell, please say so. If not, then
the list is final. So, Sir C if you permit me, I'll only edit once if I get suggestions, ok?

0 Level Orisons: Cure Minor Wounds x 18?

? = unsure as it is not noted on Ahi's sheet

1st Level: Bless x 3, Create Water, Cure Minor x 4, Detect Evil x 2, Detect Magic x 2,
Remove Fear x 2, Prot'n Evil x 2, Sanctuary, Purify Food & Drink.


2nd Level: Aid, Chant, Holy Symbol, Silence 15", Spiritual Hammer, Translate, Withdraw,
Detect Curse, Find Traps.


3rd Level: Cure Disease, Dispel Magic, Locate Object, Prayer, Remove Curse x 2, Magical
Vestment, Create Food & Water.


4th Level: Cure Serious x 4, Neutralize Poison, Prot'n Evil 10 ", Sunburst.

5th Level: Ebony Entrails, True Seeing, Cure Critical x 2, Flamestrike.

6th Level: Heal x 2, Disc of Concordant Opposition.

7th Level: Resurrection.

I chose spells in consequence of keeping us alive but also a have a few which can kick some serious monster butt!


Last edited by rredmond on Sun May 17, 2009 8:01 pm, edited 25 times in total.

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 Post subject: Re: Spell choices
PostPosted: Wed Aug 27, 2008 4:03 pm 
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Baron of Newgate
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[OOC: I edited the list to just those that Ivid has prepared.]

Ivid can cast the following spells:

Druid: 2 x 1st / 2 x 2nd / 1 x 3rd per day:
Level 1: Detect Magic, Detect Poison
Level 2: Cure Light Wounds, Slow Poison
Level 3: Cure Disease

Magic User: 2 x 1st / 2 x 2nd per day.
Level 1: Protection from Evil, Comprehend languages
Level 2: Web, Wizard Lock

Should I have selected some of these to have prepared in advance?

_________________
Greg Svenson


Last edited by gsvenson on Fri Aug 29, 2008 11:49 am, edited 2 times in total.

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 Post subject: Re: Spell choices
PostPosted: Wed Aug 27, 2008 4:43 pm 
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Kherim's spells memorized for today:

1st:
Cure light wounds x4
Command x1 (Cast)

2nd:
Hold Person x2 (both now cast)
Find Traps (cast)

3rd:
Dispel Magic x3

4th:
Neutralize Poison


Last edited by RedWizard on Tue Mar 03, 2009 3:37 am, edited 9 times in total.

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 Post subject: Re: Spell choices
PostPosted: Wed Aug 27, 2008 6:55 pm 
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gsvenson wrote:
Should I have selected some of these to have prepared in advance?

Indeed you have to pick those spells that Ivid has prayed for (druidical) or memorized from his book (magic user spells) for this particular day.


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 Post subject: Re: Spell choices
PostPosted: Fri Aug 29, 2008 11:54 am 
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Baron of Newgate
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Sir Clarence wrote:
gsvenson wrote:
Should I have selected some of these to have prepared in advance?

Indeed you have to pick those spells that Ivid has prayed for (druidical) or memorized from his book (magic user spells) for this particular day.

Done.

Hopefully Rafael will not be disappointed with my choices. Perhaps he can be given the option to revise the list of prepared spells when he returns (except for those I have actually used, of course)?

_________________
Greg Svenson


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 Post subject: Re: Spell choices
PostPosted: Fri Oct 10, 2008 1:24 pm 
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gsvenson wrote:
Sir Clarence wrote:
gsvenson wrote:
Should I have selected some of these to have prepared in advance?

Indeed you have to pick those spells that Ivid has prayed for (druidical) or memorized from his book (magic user spells) for this particular day.

Done.

Hopefully Rafael will not be disappointed with my choices. Perhaps he can be given the option to revise the list of prepared spells when he returns (except for those I have actually used, of course)?


:) Not at all.


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 Post subject: Re: Spell choices
PostPosted: Fri Feb 20, 2009 12:35 am 
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A G Thing playing Gaderon's prepared spells!!!

Level 1 Spells: (5 per day):
Burning Hands, **
Magic Missile, **
Shield, *

Level 2 Spells: (5 per day):
Flaming Sphere, **
Knock, *
Locate Object, *
Wizard Lock, *

Level 3 Spells: (5 per day):
Dispel Magic, **
Fireball, **
Haste, *

Level 4 Spells: (5 per day):
Dispel Illusion, *
Minor Globe of Invulnerability, *
Remove Curse, *
Stoneskin, *
Wall of Fire, *

Level 5 Spells: (5 per day):
Bigby’s Interposing Hand, *
Passwall, *
Teleport, *
Wall of Force, **

Level 6 Spells: (3 per day):
Bigby’s Forceful Hand, *
Disintegrate, *
Project Image, *

Level 7 Spells: (2 per day)
Delayed Blast Fireball, *
Forcecage, *

Level 8 Spells: (1 per day):
Bigby’s Clenched Fist*

_________________
CHAOTIC GOOD:
BECAUSE THE ENDS JUSTIFY BLOWING $#!% UP


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 Post subject: Re: Spell choices
PostPosted: Sun May 10, 2009 5:53 pm 
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If I may, let me rechoose the spells for Kherim:

Lvl 1:
Cure Light Wounds x4 (all used)
Command

Lvl 2:
Hold Person
Find Traps (used)
Slow Poison

Lvl 3:
Negative Plane Protection
Remove Curse
Remove Paralysis

Lvl 4:
Sunburst (was Protection from Evil 10' before)

Course, since I don't know exactly what went before, I may be preparing spells for dangers that haven't ocurred yet and aren't likely to occur soon. If you think this is the case, do tell me, please.

Alex

_________________
...And all were amazed and said
"This guy is really good! He should turn... professional!"


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 Post subject: Re: Spell choices
PostPosted: Thu Dec 17, 2009 7:21 pm 
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Jester
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Gaderon's current spells memorized!!!

Level 1 Spells: (16 in book/5 per day):

Burning Hands, *
Magic Missile, **
Shield, *
Unseen Servant *

Level 2 Spells: (15 in book/5 per day):

Knock, *
Locate Object, *
Rope Trick, *
Wizard Lock, **

Level 3 Spells: (14 in book/5 per day):

Dispel Magic, **
Fireball, *
Fly, *
Haste, *

Level 4 Spells: (12 in book/5 per day):

Dispel Illusion, * No material components
Ice Storm, * 20/20 but are readily available most anywhere...
Remove Curse, *
Stoneskin, * 20/20
Wall of Fire, * 19/20

Level 5 Spells: (10 in book/5 per day):

Passwall, ** 19/20 material components left...
Teleport, ** No material components
Wall of Force, * 09/10 materials components left...

Level 6 Spells: (8 in book/3 per day):

Chain Lightning, * 20/20 material components left
Disintegrate, ** 19/20 material components left


Level 7 Spells: (6 in book/2 per day):

Limited Wish, ** No material components


Level 8 Spells: (4 in book/1 per day):

Bigby’s Clenched Fist, * 19/20

_________________
CHAOTIC GOOD:
BECAUSE THE ENDS JUSTIFY BLOWING $#!% UP


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