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 Post subject: Re: House rules
PostPosted: Mon Dec 14, 2009 7:18 pm 
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OOC: true, and we are all without spells, so it really would be foolhardy to go on as such. In my opinion, some dungeons, like the Tomb of Horrors, can not be handled with the perspective of resting only after each 8h. The game itself should adapt a little to this, and that's why in 4E an extended rest can be made after each 2 encounters. I found it odd when I read for the first time, but from a mechanical (and not role-playing) point of view, it makes sense.

My house rule here is that spellcasters need at least six hours of undisturbed rest to regain all their spells. They don't necessarily need to sleep, but can also meditate, rest quietly, or whatever. Lost hit points are also regenerated at that rate (1 hp for every six hours), given that the rest is undisturbed.


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 Post subject: Re: House rules
PostPosted: Tue Dec 15, 2009 10:44 am 
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Sir Clarence, I was not aware of your house rule, but my comment was not directed at you. I was speaking in general terms, as this is something I do feel about the game. When playing Eye of the Beholder, in some parts, I would rest for 2 consecutive days after a single encounter :-D

In my opinion, the way the rules are thought are still very much influenced (until 3.x) by the initial feeling of the game, in OD&D. Particularly in the basic game, the premise seemed to be 'you take a saturday afternoon out with your friends, and instead of taking the cows to graze in the fields or going to the fair in the nearest village, you go look that hole in the ground where strange noises come from. You return before dark, and so your whole adventure lasts less than a day, so all your powers are measured that way'.

I am convinced that the game drastically outgrew this concept, but some of the basic rules didn't.

As for your house rule, 6 hours is pretty reasonable, but what I mean is that we should feels it's alright to rest 6 hours after each 1 or 2 if the dangers faced meanwhile are severe.

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 Post subject: Re: House rules
PostPosted: Tue Dec 15, 2009 11:54 am 
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I know what you wanted to say, Alex, but personally I greatly dislike these mechanistic approaches to the game because to me they spoil my vision of a D&D game world as a widely believable place and remind me more of computer games than anything else. If every second encounter nearly kills a group of heroes and/or drains them of spells, then they have to rest, annoying as that may be. Shortening the resting time to six hours was something of a compromise to me because it felt reasonable as you said.


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 Post subject: Re: House rules
PostPosted: Tue Dec 15, 2009 12:42 pm 
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Sir Clarence wrote:
I know what you wanted to say, Alex, but personally I greatly dislike these mechanistic approaches to the game because to me they spoil my vision of a D&D game world as a widely believable place and remind me more of computer games than anything else. If every second encounter nearly kills a group of heroes and/or drains them of spells, then they have to rest, annoying as that may be. Shortening the resting time to six hours was something of a compromise to me because it felt reasonable as you said.


So basically it seems we are of the same opinion :D

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 Post subject: Re: House rules
PostPosted: Sun Feb 13, 2011 10:21 am 
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Casting spells from scrolls:

This is more a channeling of magical energies than the casting of a spell that is memorized or has been prayed for. Therefore, any side effects that the casting of a certain spell might have, such as the dreaded system shock roll because of unnatural aging that has to be made when casting resurrection for example, isn't required when you cast the spell from a scroll.


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 Post subject: Re: House rules
PostPosted: Sun Apr 03, 2011 10:41 am 
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Death's Door: Death comes at -10 hp. At 0 hp, a character is unable to fight anymore and collapses to the ground, but is still conscious and possibly able to drink a healing potion (but not to cast any spells!). From -1 to -9, a character is in a badly wounded and comatose state. From -4 onward, wounds - unless cauterized as from fire - continue to bleed for another 1 hp loss per round of combat.


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 Post subject: Re: House rules
PostPosted: Sun Apr 03, 2011 11:19 am 
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Sir Clarence wrote:
Death's Door: Death comes at -10 hp. At 0 hp, a character is unable to fight anymore and collapses to the ground, but is still conscious and possibly able to drink a healing potion (but not to cast any spells!). From -1 to -9, a character is in a badly wounded and comatose state. From -4 onward, wounds - unless cauterized as from fire - continue to bleed for another 1 hp loss per round of combat.


I assume cauterizing wounds also gives damage, is it true?

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 Post subject: Re: House rules
PostPosted: Sun Apr 03, 2011 12:54 pm 
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That's true. But I actually meant something different here (sorry for being unclear): When badly damaged from fire, say a fireball takes you straight to -7 hp, then the wounds won't continue to bleed because I assume them to be automatically cauterized. I'm sure that someone knowledgeable in medicine will tell me this is bullshit, but it makes for a good rule IMO. :)


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 Post subject: Re: House rules
PostPosted: Sun Apr 03, 2011 4:26 pm 
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Sir Clarence wrote:
That's true. But I actually meant something different here (sorry for being unclear): When badly damaged from fire, say a fireball takes you straight to -7 hp, then the wounds won't continue to bleed because I assume them to be automatically cauterized. I'm sure that someone knowledgeable in medicine will tell me this is bullshit, but it makes for a good rule IMO. :)


Yes, I agree.

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