[note to moderators] Not sure where to put this so feel free to move it to right location.
I am pleased to announce Points of Light by myself and Goodman Games. Points of Light is a gazetteer for four separate lands. It is 48 pages and retails for $12.99. Each land has a map done in old school style with numbered hexes. Each lands has text describing a series of geographical locations and locales keyed to the numbed hex grid.
The product is system neutral with minimal stats. What stats there are are suitable for all early editions of AD&D/D&D. I hope this would be of interest to fans of older editions as much of this product was written with them in mind. By happy chance the concepts and idea used for several of the lands was similar to those promoted for the latest edition. For me the product had it's origins in Wizard's rejection permission for doing a Wilderlands style treatment of the Outdoor Survival Map.
0913 Samâs Landing (Hamlet)
This small hamlet of mud huts is the marshalling area for Baron Beldonâs raids on the trade caravan passing between Westguard and Bolzak. There are usually several dozen canoes and a handful of barges pulled onto shore at any time. In the center of the hamlet is the Green Frog Inn, where Tom Lodon (Rog6) rules the thugs and pirates of Samâs Landing with an iron fist. Nailed to a post next to his âthroneâ is the shriveled head of Sam Dalton, the former chief of the hamlet. Over 40 pirates and raiders live in the hamlet, along with a dozen women, and twenty slaves to tend potatoes patches. A good portion of the crop is used to brew Silver Lightning, a type of hard liquor. A dozen wererats (1 HD) live on the outskirts of town and are used as scouts on raids.
Each land is about 125 miles by 100 miles. They are provided with a minimal background to make it easy to add it to any referee's campaign.
The four lands presented are
Wildland: The fall of the Bright Empire left warring factions in its wake. As savage barbarians and wicked humanoids roam the land, the last bastions of civilization cower behind their crumbling city walls. A dark age has come, and none may live to tell the tale.
Southland: On the frontiers of the Great Kingdom, the nations of men, elves and dwarves join together against the wicked elves of Nighportal Keep and the Orcs of the Bloody Fist. A realm is yours for the taking, if you can carve it from the wilderness.
Borderland: Two factions clash over war-torn fields, battling for dominance in a civil war that that has torn a once-mighty empire in two. When brother strives against brother, and blood runs in the streets, who will emerge to unify the broken land -- and at what cost, peace?
The Swamps of Acheron: In the Outer Planes, amid fetid swamplands and ice-choked mountains, the fell god Sarrath holds court. In a realm where gods stalk the earth, will you dare to take a stand, or will you succumb to evil's siren song and take up the Serpent Banner?