Blackmoor Technology part 2
Conversions by Traianus Decius Aureus
Hand Blaster6 800gp - 3d6 + 3d6 fire x3 50 ft 2 lb Bludgeoning and Fire
Heavy Blaster6 1600gp - 4d6 + 4d6 fire x3 80ft 6 lb Bludgeoning and Fire
Light Saber6 600gp 1d6+ 4 fire 1d8 +4 fire 18–20/x3 - 2 lb Slashing and Fire; +4 bonus to attack rolls.
Hand Blaster (Wand of Sunflame) (Martial, Ranged, Blackmoor)
This dark gray, L-shaped device is made from some smooth, dense substance and is molded to fit a human hand. The part that fits most comfortably in the palm is studded with tiny buttons and protrusions. The other part ends in a thin tube. As a result, it may be used one-handed.
This small, easily concealed weapon works by shooting a bolt of plasma whenever a small stud in the front of the pistol grip is pressed. This bolt does 3d6 bludgeoning and 3d6 fire damage. The weapon has a standard power pack in the grip. Moving a slide on the grip causes the weapon to eject its power pack; it can then be reloaded by simply sliding a fresh power pack into the bottom of the grip. Thumbing open a panel in the back of the grip exposes a vertical gauge whose red indicator line shows how many charges are Ieft. The pane1 snaps shut when released. Each new power pack insertcd in the weapon is good for 24 uses. The power pack already in a weapon when it is discovered by the characters is good for 5-20 uses.
Heavy Blaster (Staff of Sunflame) (Martial, Ranged, Blackmoor )
This device actuaIly looks more like an unwieldy cIub than a staff. The smooth, dense, dark gray substance from which it is manufactured is studded with arcane bumps and bulges and it is broader and heavier at one end, tapering to a thin tube at the other.
This shoulder-fired weapon works is the size of a crossbow (but is much lighter and is shaped like a rifle). It works exactly like a hand blaster, but does 4d8 bludgeoning and 4d8 fire damage whenever a small stud in the underside of the stock is pressed). The weapon has a standard power pack in the stock. Moving a slide on the stock causes the weapon to eject the power pack; it can then be reloaded by simply sliding a fresh power pack into the butt-end of the stock. Thumbing open a panel in the top of the stock exposes a vertical gauge whose red indicator line shows how many charges are left. The panel snaps shut when released. Each new power pack inserted in the weapon is good for 24 uses. The power pack already in a weapon when it is discovered by the characters is good for 5-20 uses.
Light Saber (Sword of Light) (Martial, One-Handed Melee, Blackmoor )
This item is a six-inch long, one inch diameter gray metal tube with a red lens of some sort at one end. The tube is banded with ridges of metal and contains a small plate near the lens. The plate is inset with a variety of studs and small flashing lights.
This is a light saber, a weapon designed for deep-space combat where it is desirable that pressurized hulls not be damaged by casual blaster fire. The end with the lens emits a three-foot long by one-inch diameter controlled beam of light bent to form a lethal blade. It has a +4 bonus to attack rolls and causes an additional +4 fire damage per hit. It is activated by pressing one of studs in the control plate by the lens. The other studs are used to regulate the blade’s length and width. The flashing lights are used to monitor its status and are for diagnostic purposes, only. The light saber is powered by standard power pack inside the tube. The pack can be removed or replaced by pressing against one of the tube’s ridges, causing an access panel to spring open. The panel snaps shut when pressed back into place. Each power pack is good for 12 minutes (120 rounds) of continuous operation.