Conversions by Traianus Decius Aureus
Hit Dice: 20d10+20 (130 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 40 ft. (8 squares) (can't run)
Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18
Base Attack/Grapple: +15/+20
Attack: By alien weapon +20 melee (by weapon +5) or by alien weapon +16 ranged (by weapon)
Full Attack: By alien weapon +20/+15/+10 melee (by weapon +5) or By alien weapon +16/+11/+6 ranged (by weapon)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Construct traits, Damage reduction 20/magic, darkvision 60ft., low-light vision
Saves: Fort +6, Ref +7, Will +6
Abilities: Str 20, Dex 13, Con -, Int -, Wis 10, Cha 1
Feats: Dodge, Improved Critical (by weapon), Improved Initiative, Point Blank Shot, Precise Shot, Weapon Focus (by alien weapon), Weapon Specialization (by alien weapon)
Environment: Any land
Organization: Solitary, or Team (2-5)
Challenge Rating: 14
Alignment: Always neutral
Advancement: 21-40 HD (Medium)
Level Adjustment: -
Sbot's are Security Robots are are recognized by their blue color. When it embarked on its mission, Beagle had hundreds of security robots designed to keep internal order during emergencies. Most sbots were destroyed during the mutiny, but about 80 remain. All are identical. They look like powerful, seven-foot tall metal-armored men, but their blued metal surface is actually a thick sheath of duralloy armor stretched over a sturdy duralloy frame. Its interior is tightly packed with shock-cushioned components. Sbots are generally found only within the City of the Gods. They only heed programming in alien battle language.
All sbots have an arsenal of built-in weapons, including a hand blaster, a riot stick, and a needler. Unless they are attacked with weapons capable of doing them damage, sbots do not normally try to kill. Instead, they use their riot sticks to get their opponent to obey instructions. Most sbots will have weapon related feats for the riot stick. If an opponent fails to heed the riot stick, they use their needlers. Only if their own existence is threatened or they have special programming will they use their blasters.
Damage Reduction (Su): A sbot has damage reduction of 20/magic.
Construct Traits: A construct possesses the following traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain; Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less; Since it was never alive, a construct cannot be raised or resurrected; Constructs do not eat, sleep, or breathe. Please see the 3.5E Monster Manual for more information.