Not everyone understands how wonderful the FFC is, so its cool to hear that this is what turned you onto Blackmoor. What was it about this amazing book that really made you like the setting?
It was the rules that I saw in the book that made me purchase it, the massive campaign running information. Here was a campaign where the players built and developed, vikings and horse nomads raided, monsters and tribes migrated, so did fishermen and farmers, and tourists came - it all seemed so alive
I love the idea of player characters spending money to build inns and roads, building ships and trading... and epic scale war. The guidelines in the FFC promote a campaign world that changes and develops over time.
Back then I hadn't read Chainmail, so a lot of stuff didn't make sense to me. A couple of my old groups had always been inclined to wargames (using various rules, many many homebrewed), and the FFC provided us with a template for setting up huge conflicts that spanned years of game time.
Through re-reading the FFC again and again, the characters grew on me. The EGG of COOT is wonderful! And Marfeldt the Barbarian! And Sir Fang! I've always been inclined to allow players to be villains, and here was a book that showed me the first Dungeon Master allowing players to be balrogs and vampires. Very exciting stuff.
In building and running my own settings, I have used much what the good Dave Arneson set down in this mighty tome.