** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Mar 29, 2024 5:41 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: [BECMI] Monster Conversion: Ash Goblins
PostPosted: Dec 13, 2011 3:27 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
Aldarron asked if anyone had converted monsters from the D20 Blackmoor line to Classic D&D and I thought I would have a go at some of them. Here is the first one:

Goblin, Ash
Armor Class: 4
Hit Dice: 3* (M)
Move: 120' (40')
Attacks: By Weapon
Damage: 1d6 (Short Sword)
No. Appearing: 2d8 (6d10)
Save As: F3
Morale: 7
Treasure Type: C
Intelligence: 13
Alignment: Neutral
XP Value: 50
Monster Type: Humanoid (Common)

Ash Goblins are a type of goblins living in the Ash Hills, suffering from strange mutations. They look like ordinary Goblins, but have leather-tough gray skin. In combat, Ash Goblins can use a Fearful Howl. Enemies hearing their howl must roll a Save vs. Turn to Stone or flee for 1d6 rounds. Characters who make their saving throw are immune against further howl attacks from that group.

Ash Goblins first appeared in Dave Arneson's Blackmoor (3E).

Feel free to criticize or offer other comments! :)

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: [BECMI] Monster Conversion: Ash Goblins
PostPosted: Dec 14, 2011 6:18 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
14 reads and no comments. Does the conversion suck, disappoint, please, or what? :)

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: [BECMI] Monster Conversion: Ash Goblins
PostPosted: Dec 15, 2011 5:15 pm 
Offline
Violent Statutory Woman
User avatar

Joined: Jan 25, 2010 9:01 am
Posts: 395
Location: New York

_________________
*Sheridan
Check out my latest projects: The Fey Codex (https://www.dmsguild.com/product/237056) and Heart and Soul (levels 5-10, https://www.dmsguild.com/product/252178).


Top
 Profile  
 
 Post subject: Re: [BECMI] Monster Conversion: Ash Goblins
PostPosted: Dec 16, 2011 12:03 am 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady
Very cool Havard! Thanks for doing this. I don't have the 3e sourcebook (just the Players guide), but will have a look at the write ups in the 4e book to see if there's anything else to suggest. Things are kinda crazy with me time wise, right now with ski season starting and that being my only employment at the moment.....

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: [BECMI] Monster Conversion: Ash Goblins
PostPosted: Dec 16, 2011 12:31 pm 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady
Hokay,

4e book lists intelligence at 14.

Made a few little additions to the description. Tel me if you like or not.

Ash Goblins are a type of unusually intelligent goblins living in the Ash Hills, who have experienced a number of strange mutations. They look much like ordinary Goblins, but are more muscular and have leather-tough metallic gray skin, small horns and unusual, serrated ears. In combat, Ash Goblins can use a Fearful Howl. Enemies hearing their howl must roll a Save vs. Turn to Stone or flee for 1d6 rounds. Characters who make their saving throw are immune against further howl attacks from that group.

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: [BECMI] Monster Conversion: Ash Goblins
PostPosted: Dec 19, 2011 4:34 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
Hey,
your modifications sound great Aldarron! With respect to Int, the WotC era editions seem to have much higher ability scores, at least for PCs, than the TSR era ones. I have no idea why they increased it from 13 to 14, but there could be edition specific game mechanical reasons for that.

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.021s | 13 Queries | GZIP : Off ]