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 Post subject: [ACKS] Adventurer Conqueror King System
PostPosted: Jul 11, 2011 4:39 am 
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Lord of the Regency Council
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A new RPG system which looks back to both Arneson and Gygax' visions for the ultimate fantasy system:

http://blackmoormystara.blogspot.com/20 ... -king.html

I know some of you have already found out about it. What are your thoughts? :)

Edit: More details here: http://muleabides.wordpress.com/2011/07 ... eror-king/

-Havard

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 Post subject: Re: Adventurer Conqueror King
PostPosted: Jul 15, 2011 8:10 pm 
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Thinking about what players could do in the original Blackmoor Campaign, from wilderness exploration to barony building and management to special interests, and how to support that for modern gamers has been a major impetus in the design, and we have a "Dave Arneson" tag in our publishing blog to highlight posts where we're specifically taking on his ideas: http://www.autarch.co/tag/dave-arneson/

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 Post subject: Re: Adventurer Conqueror King
PostPosted: Jul 21, 2011 11:12 am 
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 Post subject: Re: Adventurer Conqueror King
PostPosted: Jul 26, 2011 3:47 am 
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 Post subject: Re: [ACKS] Adventurer Conqueror King System
PostPosted: Jul 28, 2011 3:43 pm 
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Bargle at DF mentioned that ACKS has level limits, with most classes maxing out at 14th, while some classes end before that? Is this true? I'm really hoping not...

-Havard

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 Post subject: Re: [ACKS] Adventurer Conqueror King System
PostPosted: Aug 16, 2011 11:19 pm 
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 Post subject: Re: Adventurer Conqueror King
PostPosted: Aug 18, 2011 11:06 am 
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 Post subject: Re: [ACKS] Adventurer Conqueror King System
PostPosted: Sep 12, 2011 8:19 am 
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 Post subject: Re: [ACKS] Adventurer Conqueror King System
PostPosted: Sep 14, 2011 2:30 pm 
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 Post subject: Re: [ACKS] Adventurer Conqueror King System
PostPosted: Sep 14, 2011 2:36 pm 
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I think you are specifically talking about demihuman level limits. I can't opine on this directly - my own campaign has no PCs above 7th level. I do know that Alex's Auran Empire campaign has multiple PCs who "stalled out" well before the rest, and that the players were happy with this - obviously others' experience differs! I can say that this would not be hard to change; the mechanics are compatible with enough older editions & retroclones that swapping out the XP tables would present little challenge and have little impact on the game's economic assumptions.

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