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 Post subject: [5e] Shesheyan's Blackmoor
PostPosted: Jan 17, 2018 9:21 pm 
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Peasant
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I'm currently preparing for my Blackmoor campaign. First focus is on the city itself. One building that fired my imagination is the University. Here is my interpretation of the institution :

- The Head Master lives on the last level (5th level) of the library tower.
- The third level of the Main Hall is the astronomy lab with openable roof and telescope.
- The third level of the main gate is infirmary and the detention area for unruly students.
- Sensitive research is conducted under the building, away from the curious eyes of the students. Accessed via the lower level of the library.


Aerial View :



Last edited by Shesheyan on Feb 04, 2018 4:42 pm, edited 3 times in total.

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 Post subject: Re: Shesheyan's Blackmoor
PostPosted: Jan 17, 2018 9:30 pm 
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Duke
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Please keep us updated on how it develops 8)

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making all his Nowhere plans for Nobody.


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 Post subject: Re: Shesheyan's Blackmoor
PostPosted: Jan 28, 2018 4:00 pm 
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Peasant
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TEMPLE OF THE FROG

Getting ready for our first game in a few weeks. Once the characters reach Vestford they will ride to the Lake of Mist, board a caravel (one mast ship) and sail down to the entrance of the Big Muddy swamp river. Once at the delta of the Big Muddy they will board a large swamp barge in search of the missing baroness. I don't plan on running encounters of the Lake of Mist but once they get in the swamp I'll unleash a few encounters on the characters. Since I've never DMed level 8 characters in 5e these are designed to see what they can do and learn what kind of damage they can deliver. Also good practice for the players since they start directly at level 8. Most of the encounters will be launched against the barge they will be using to sail on the river. We play with miniatures so a made a plan of the barge.

Plan of the Barge :
15' x45' with a flat bottom. 45° angle at the front. The barge can accommodate eight passengers and a navigator at the back. The sides and back of the barge are protected by shield-like low cover. In the center there is a 5' x 20' roofed section to hide from the sun and to secure food+equipment. The barge is equipped with a small mast with triangular sail that can be taken down and secured on the roof. four wooden 20' long poles can be used to propel the barge when the swamp river current drops to a crawl.



Last edited by Shesheyan on Jan 29, 2018 5:44 pm, edited 1 time in total.

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 Post subject: Re: Shesheyan's Blackmoor
PostPosted: Jan 29, 2018 3:32 pm 
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Lord of the Regency Council
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Wow, this is amazing!

-Havard

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 Post subject: Re: Shesheyan's Blackmoor
PostPosted: Jan 29, 2018 6:04 pm 
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Peasant
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 Post subject: Re: Shesheyan's Blackmoor
PostPosted: Feb 04, 2018 9:49 am 
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Peasant
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Dramatis Personae :

Tika Verdanz, Monk level 8, Way of the Hand : Tika, a High Thonian who fled her responsibilities, has joined the monastery of the foreign goddess Kalisha the Whirlwind. Kalisha is only worshipped by female monks. The monastery is build on the mountain of the Island of Archlis. Monks of Kalisha always fight in groups of three. One leader and two lower level monks. Tika is accompanied by two level 4 monks of Peshwan origine. Together they form a powerful «force de frappe». The Fetch regularly calls upon the Monks of Kalisha in his efforts to thwart the Egg of Coot's machinations.
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Sir Leon Renstein, Cleric level 8, Cavalier Option, High Thonian : Sir Leon is a cleric of Henrin. A very religious man he took his vows at an early age. Leon is a true believer and has no patience for church politics. He earned a reputation as a fierce combattant fighting against several Skandaharian raids near Coot's Watch. During the last raid Leon befriended the son of a Skandaharian tribe leader and convinced him to join forces against his own father and the Egg of Coot. Sir Leon resides at the Blackmoor monastery between his military campaigns.
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Thorgrim Hakenson, Fighter level 5, Bard level 3, Skandaharian : Thorgrim has turned his back on the violent ways of his people. He resents the control the Egg of Coot has over the tribes of his people. Thorgrim has joined forces with the with Sir Leon. Before he left, Thorgrim stole his fahter's the Horn of Valhalla. Thorgrim has fought several battles against Skandaharian. His father declared Thorgrim a traitor and put a bounty on his head. When not adventuring Thorgrim performs at the Comeback Inn where he rents a room.


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 Post subject: Re: Shesheyan's Blackmoor
PostPosted: Feb 04, 2018 4:07 pm 
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Comically Terrible
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Hey, Shesheyan.

Not sure if I overlooked it, but what system are you using for your Blackmoor city/DA2 adventure(s)?

D&D 3.x with the Dave Arneson's Blackmoor Campaign Setting source material?

BECMI/RC D&D with the DA-series modules?

5e?

Something completely different?

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 Post subject: Re: Shesheyan's Blackmoor
PostPosted: Feb 04, 2018 4:41 pm 
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Peasant
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 Post subject: Re: [5e] Shesheyan's Blackmoor
PostPosted: Feb 06, 2018 9:11 am 
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Count
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Love the drawings. Thanks for sharing your cool stuff!

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 Post subject: Re: [5e] Shesheyan's Blackmoor
PostPosted: Feb 06, 2018 1:22 pm 
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Peasant
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