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 Post subject: The Last Fantasy Campaign: FAQ
PostPosted: Nov 25, 2009 11:14 am 
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Le Noir Faineant
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Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
"The skies of the world were always meant to have dragons.
When they are not there, humans miss them.

Some never think of them, of course.

But some children, from the time they are small,
they look up at a blue summer sky and watch for something that never comes.

Because they know.

Something that was supposed to be there faded and vanished.

Something that we must bring back, you and I."

- Robin Hobb, "Golden Fool"





Hi all,

Here, with the necessary brevity, I address a few questions an interested reader of this board might probably come up with!

WHAT BE... "The Last Fantasy Campaign"?

"The Last Fantasy Campaign", dedicated to the memory of Dave Arneson and Richard Snider, and consisting so far of "The Grim Winter", "The War of the Thieves", "The Road", and "The Promised Land" aims at bringing the tale of Blackmoor's struggle against it's many enemy, as begun by Dave Arneson and continued by many others, to a coherent ending. By the end of "The Company of the Maiden's" and their companions' adventures, the Blackmoor we have known for forty years will cease to exist. - At least in our campaign's own continuity... :wink:



HOW DO... Join campaign?

An invitation to join "The Last Fantasy Campaign" and "The Company of the Maiden" comes by personal invitation only. This is not because we would be a bunch of arrogant bastards, but because our group was established in 2005/2006, and the players have the same right as the DM to decide if someone new will join us, or who in particular. If there ever are free spots and we don't know whom to offer membership we will make a public rolecall.



HOW DO... Create character?

In 2005, this started as a d20 game, and remains so until today. Base for character creation is, essentially, everything ever published for D&D 3.5, by any company, as long as the character makes sense in our campaign environment. - Though I, as the DM, specifically encourage players to use either the material put out by Zeitgeist Games for Blackmoor, or by Necromancer Games, for Wilderlands of High Fantasy, for the creation and later, advancement of their PCs.



WHAT BE... "The Grim Winter"?

Started in December of 2005, and ended in March of 2009, "The Grim Winter" was the Company of the Maiden's first adventure and told the story of the Third War of Ten.
By the end of the campaign, the forces of Blackmoor had overthrown the evil Afridhi, albeit suffering great losses due to the treachery of the dread Bascom Ungulian. On the climax of the campaign, that later would have been called "The Battle of the Longest Day" by northern historians, King Uther, who had ruled and defended the Kingdom of Blackmoor since the days of the first war with the Egg of Coot, was said to have been severely wounded and to have later been abducted by the infamous lich-wizard Ran. The Company of the Maiden is said to have been among the last ones who saw Uther alive.



WHAT BE... "The War Of The Thieves"?

Starting in summer of 2006, and ending in spring of 2008, this was a side campaign to The Grim Winter, but advancing more slowly than the main game so players who couldn’t post as regularly as the rest didn’t have to quit our game.
The War of the Thieves essentially told the further adventures of the thief Rowell and his companions, a group of NPCs the party had met during the first chapters of The Grim Winter, and featured an adventuring party participating in the Coven’s (the Blackmoorian Thieves Guild’s) conquest of the abandoned city of Mondburgh (based on Ernie and Luke Gygax’ lost city of Gaxmoor for Troll Lord Games’ setting of Erde). Though relatively short and admittedly not very coherent, the game had a huge impact on the development of our campaign and touched some of the topics that will alter be detailed in The Promised Land.



WHAT BE... "The Road"?

No relation to the famous book and movie. Running from March 2009 until December of the same year, "The Road", previously called "The Road to the Promised Land", was a collaborative writing effort by the players of "The Company of the Maiden" and chronicled the years after the Third War of Ten, and until six months before the beginning of "The Promised Land".
On their quest to rebuild the war-ravaged lands of the Northern Marches, the split-up members of the "Maiden" survived a multitude of adventures, but ultimately could not prevent the second, and successful invasion by the Egg of Coot. By the end of this tale, many Blackmoorian cities had fallen to the enemy, while the Free People, led by Uther's and Risa Aleford's illegitimate son Mordred, had established to bring the front line to halt between Newgate and Vestfold.



WHAT BE... "The Promised Land"?

Our upcoming campaign, starting in February 2010, reuniting the old cast of characters, and set shortly after the events of The Road…, beginning with “the day on which Vestfold felll”… Word is that this will be the final stage, the last battle, and the end of days for the Kingdom of Blackmoor, as we know it…


Last edited by Rafael on Feb 03, 2010 3:17 am, edited 6 times in total.

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