** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Mar 29, 2024 6:24 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Blackmor's Raw Magic
PostPosted: Nov 30, 2014 5:52 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
The idea that Blackmoor's soil is infused with magic goes back to the DA modules and even the FFC/Original campaign.

The ZGG Blackmoor line introduced the idea that the magic of the Blackmoor region was so powerful that it would directly affect individual spellcasters.

This gave rise to concepts like Crystal Magic, the Wizards Cabal and the conflict between Cabal Wizards and Sorcerers.

While the Blackmoor Hardcover CS goes into detail on Crystal Magic, I have not found much detailed information about what happens if you choose not to become educated by the Cabal.

1. What exact problems do rogue wizards and Sorcerers face? We know that there are examples of spells going awry, but how does that work exactly? The fact that this was never truly defined helps add to the impression that the Cabal is only about controlling spellcasters.

2. The increased magical power seems to be limited to the North. Thonian Wizards do not practise Cabal Magic. Does that mean that Sorcerers are able to function normally outside of that region? If so, how does leaving the North affect Cabal Wizards? Do they suddenly have to begin using spell books and material components?

3. Elves are seemlingly unaffected by these effects and do apparently not take part in the Mage Wars. Are elves immune to the positive and negative effects of the magic of the North?

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Blackmor's Raw Magic
PostPosted: Nov 30, 2014 10:01 pm 
Offline
Yeoman
Yeoman

Joined: Sep 09, 2013 9:48 am
Posts: 26
Location: Montreal (QC)


Top
 Profile  
 
 Post subject: Re: Blackmor's Raw Magic
PostPosted: Dec 05, 2014 3:16 pm 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady
I take the effect to be largely one of increasing the power of the magic (area of effect, damage, duration and so on). As I recall, DoCBm also has some specific effects listed

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.018s | 13 Queries | GZIP : Off ]