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 Post subject: "Foul Weather", Wizards, 2004.
PostPosted: Feb 24, 2011 6:17 pm 
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Le Noir Faineant
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 Post subject: Re: "Foul Weather", Wizards, 2004.
PostPosted: Feb 24, 2011 6:45 pm 
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Le Noir Faineant
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3 of 5 smashed Afridhi skulls.


More a sketch than a real fleshed-out adventure, this is an exciting model for a game that goes beyond the usual D&D dungeon-hack.

The thrill of this game is the plot; the weakness that it is condensed into ten very sketchy pages, with many option left unexplored.

Also, the maps and the description of the starships - on which the action takes place - could be more detailed.

Most importantly, it should be noted that the connection that this adventure has to Blackmoor is by the use of the name Beagle alone;
a further link to the setting might be hinted, but certainly isn't spelled out.

Still, a short, good, inspiring read for d20 modern and usual D&D players alike, even though it's theme-wise a far call from whatever else you can find on the setting.


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 Post subject: Re: "Foul Weather", Wizards, 2004.
PostPosted: Feb 24, 2011 7:48 pm 
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Lord of the Regency Council
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Yeah, there isn't much of a connection to Blackmoor here. It should be noted that the author, Mike McArtor, is a Mystara fan, and knew about the Beagle from Mystaran Blackmoor sources.

I like to see this adventure as detailing one of the adventures the Beagle had before it was taken over by Commander Riesling and eventually crashed near Blackmoor.

-Havard

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