Yeah, I can see that as late-generation Blackmoor "tech."
Yes, probably better for late generation tech. I agree.
One pet peeve about most cutscenes, though, is the still-lacking sense of weight or resistance in both the leaping heroes, as well as the hopping, jumping mechs. Also, impacts. There is almost no sense of inertia. "Oh, let me smack this thing rolling towards me at 30 miles per hour with my sword and still stand my ground."
Isn't this what happens at higher levels?
Possibly with boots of leaping and striding?
Also, why does towering baddie at the end have such a teensy-weensy head??
He's clearly played by a Munchkin