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 Post subject: Tracy's HackMoor - Suggestions ?
PostPosted: Oct 18, 2017 6:19 pm 
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Lord
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My Gaming group ran through the DA1 through DA4 long ago.

I have since ran them through several adventures merely planted from other modules from any other milieu.

They are currently between adventures. Most recently they ran through the T-series (transplanted from Greyhawk) and briefly snuck in and out of the City of Brass on the Plane of Fire.

I have recently purchased some of the Goodman and Zeitgeist material, is it any good?

Other suggestions?

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 Post subject: Re: Tracy's HackMoor - Suggestions ?
PostPosted: Oct 18, 2017 10:00 pm 
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I'm currently running Zeitgeist MMRPG adventures (almost with no tweaking at all as I'm a bit lazy) and I have to say that they really work in practice.
Maybe you could select few adventures that are at the right level of difficulty for your group.

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 Post subject: Re: Tracy's HackMoor - Suggestions ?
PostPosted: Oct 18, 2017 10:59 pm 
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Average character level present, 6.4444444.

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 Post subject: Re: Tracy's HackMoor - Suggestions ?
PostPosted: Dec 14, 2017 2:12 am 
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Rafael
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Very interesting! :)

Since your campaign has already established (presumably) a continuity based on a series of modules, why not build on that?

https://www.dandwiki.com/wiki/Myconid_(5e_Race) - If Zuggtmoy appeared in your treatment of the T-series, why not use these guys, and build a story around them?

https://www.goodreads.com/book/show/609 ... of-thracia - a module I ran in the Duchy of Ten, back in the 2000s. Not particularly Blackmoor-ish, but worked pretty well, and is a challenging crawl.

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 Post subject: Re: Tracy's HackMoor - Suggestions ?
PostPosted: Dec 14, 2017 10:57 am 
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Lord
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Rafael,

Glad you liked the reading. I also keep a frequent posting in this subforum "Campaign Journals and Story Hour".

Although I'm past my original query about which direction to go. The Party decided to participate in the annual BlackMoor Dungeon Festival and dropped down to third level.

My latest question is in The Original Blackmoor Campaign subforum about Level 3.

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 Post subject: Re: Tracy's HackMoor - Suggestions ?
PostPosted: Dec 14, 2017 10:23 pm 
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Rowell the Blade wrote:
https://www.goodreads.com/book/show/609 ... of-thracia - a module I ran in the Duchy of Ten, back in the 2000s. Not particularly Blackmoor-ish, but worked pretty well, and is a challenging crawl.

I'm actually doing some pre-work for running it in the Duchy of the Peaks, where I think it can blend better with the background culture. 8)

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 Post subject: Re: Tracy's HackMoor - Suggestions ?
PostPosted: Dec 14, 2017 11:38 pm 
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:) Ah, that's nice!

If I ever was to run a Blackmoor game again, I would probably focus solely on the Dungeons of Castle Blackmoor; it's where all the stories converge. - I have worked with the dungeon only very little in the past, though, so I can't really comment.

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