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[BECMI] Homebrew Blackmoor Classes
#39
Assassin


Assassins are identical to Thieves except:
  • Use D6 to determine Hit Points
  • Do not have the Thief abilities: Pick pockets, Open Locks or Read Languages
  • Gains Prepare Poison Ability: May once per day add a poison to his own weapon. At 1st level this poison does an additional 1d6 points of damage. At 9th level and beyond the Assassin may instead choose to create a deadly poison (save vs poison or die). Assassins never allow anyone else to use weapons they have added poison to. The poison only lasts one day.



-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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