Conversions by Traianus Decius Aureus
Hit Dice: 24d10+20 (152 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares), fly 120 ft. (poor) (can't run)
Armor Class: 21 (+1 Dex, +10 natural), touch 11, flat-footed 20
Base Attack/Grapple: +18/+23
Attack: By alien weapons +19 ranged (by weapon)
Full Attack: By alien weapon +17/+12/+7 ranged (by weapon) and By alien weapon +17 ranged (by weapon)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Construct traits, Damage reduction 20/magic, darkvision 60ft., low-light vision
Saves: Fort +8, Ref +9, Will +8
Abilities: Str 20, Dex 13, Con -, Int -, Wis 10, Cha 1
Feats: Dodge, Improved Critical (by weapon), Improved Initiative, Multiweapon Fighting, Point Blank Shot, Precise Shot, Track, Weapon Focus(By alien weapons),Weapon Specialization (By alien weapon)
Environment: Any land
Organization: Solitary, or Pair
Challenge Rating: 16
Treasure: Grenades (Alien Technology)
Alignment: Always neutral
Advancement: 25-48 HD (Medium)
Level Adjustment: -
A Dbot is a Defense Robot and is colored black. The FSS Beagle has almost 200 defense robots designed to protect the vessel and its crew from external threats. To the uninitiated, Dbots look like sbots except for their coIor, but they are much more powerful. Dbots only heed programming in alien battle language.
The dbot's arsenal of built-in weaponry includes a needler, a heavy blaster, a hand blaster, and a grenade launcher with three light grenades, three smoke grenades, six gamma grenades, six sonic grenades, three neuron grenades, and three tangler grenades. Most dbots have a primary weapon they use predominately (and will have complimentary feats for). They may use up to two of their weapons per round.
Dbot actions depend on their programming, and they are sometimes unpredictable. Generally, though, dbots on guard duty in or around the City of the Gods negotiate before attacking, warning characters to stay-away from restricted areas instead of just shooting them. Dbots outside of the City of the Gods automatically attack anything but the aliens and their servants.
Damage Reduction (Su): A dbot has damage reduction of 20/magic.
Construct Traits: A construct possesses the following traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain; Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less; Since it was never alive, a construct cannot be raised or resurrected; Constructs do not eat, sleep, or breathe. Please see the 3.5E Monster Manual for more information.